Hidden Quests and Randomization Update
Friday, April 17th, 2020
Greetings Legends! We’ve made a few small additions that should add fun going forward: Hidden Quests and Randomization.
Hidden Quests will be smaller tasks or adventures that may not show up in your Quest Journal, but will give repeatable rewards for those in-the-know. The first of these has been launched today. In the Telescopic Troubles quest where you craft the mesh Root Elixir bottle and create a Root Elixir resource to heal a tree, afterwards the tree reports to you that, “if you try the elixir on random trees in the world, sometimes it will work and they will reward you”.
The first tree has been activated on Angel Havens. You must use wand-waving to reveal it, and then use a crafted Root Elixir to heal it, and it will reward you. This hidden quest is repeatable occasionally, and we will likely add a few more trees around once we’re sure this new mechanic is working smoothly.
Which brings us to the second small update: we’ve added randomization of loot to the reward that the tree offers, so that it varies how large or small the rewards is based on a random spin. Thus far in Legends the rewards have been predictable, and we’ll still have many quests where the reward is consistent. However for various things – damage, loot, some conversations – we’re hoping some randomization will make the adventures even more interesting and realistic.
So feel free to wander the forests of Angel Havens waving your wand, with a Root Elixir at the ready – and keep an eye out for more Hidden Quests and randomization mechanics in the future!