News and Updates

Warning: Do Not Buy Amulets From Other Avatars

October 18th, 2009 by Lyle Maeterlinck

We have discovered avatars selling counterfeit Infinity Amulets. If anyone tries to sell you an Infinity Amulet for less than the price of $7999, it is definitely counterfeit, and will be deactivated, and you will probably not get your money back. There is absolutely no legitimate reason for anyone to be selling an Infinity Amulet for less than $7999, as there is no legal way to get one from us for less than that price. Infinity Amulets only work for the first person to wear them, so there is no way for someone to use it for a while, then sell it for a lower price. The item is transfer, but the protection it gives is not.

If you have purchased an Infinity Amulet for less than this price from anyone, your best bet is to come forward to us and let us know who you bought it from, and for how much. We’ll do our best to help you, but only if you’re honest with us. If anyone offers or has offered to sell you an Infinity Amulet for less than $7999, please report their name to us right away. If you want to buy an Infinity Amulet, make sure you buy it yourself directly from a vendor. If you legitimately bought an Infinity Amulet from one of our vendors, you have nothing to worry about.

Updated Vendors

October 15th, 2009 by Mars Bracken

We have recently updated our vendor system, and that includes the Catalogue vendors. The new vendors are much less laggy (on average by half, sometimes more depending on the sim). Your old catalogue vendors will continue to work, however we strongly advise converting to the new version. Ideally the new lower-lag versions will result in less undelivered sales, as well as a less laggy sim for you and your clan.

The updated vendors are available now, and depending on which one you own you may be able to get a Redelivery from one of our Update Terminals. If not, they are still just 1 Linden, for sale to the left of either the Thirst, Rage or WAR main vendors on the respective sims.

One note however – the Catalogue Vendors now only can be rezzed by those with payment info on file. (Purchases can still be made by people with no payment info, however). This is a change aimed at allowing us to track and deal with the occasional shady activities that people attempt in regards to the catalogue vendors. It’s a rare occurrence, but something we take seriously so as to protect the integrity of the system and the games. We understand this change will negatively affect those who are unable to file payment info with Linden Labs, and we apologize. We are hopeful that some of the new developments that LL has underway in regards to transaction tracking may allow us to loosen restrictions like this on Catalogue Vendor usage in the future, but until then we have to put certain safeguards in place.

For those of you negatively impacted by this, however, we do have a slight silver lining to offer. As a result of updating the vendor system, we’ve reduced lag on our home sims (Bloodlines East, West, South, and Badlands). So making the trip there when necessary should be slightly less arduous.

Once again, we hope the new Catalogue Vendors create less lag and redelivery issues for you. Thanks for your patience. Happy hunting!

Decision on Changes: No Account Expiration, Electrum Every 90 Days

October 14th, 2009 by Lyle Maeterlinck

We heard you. The majority of you don’t like the idea of account expiration, so we’re not going to do it.  However, we’d like to clear up a misunderstanding that a few have had. Several people wrote to us with the idea that we were going to “void” or “cancel” the infinity amulets, or limit all infinity amulets to 90 days, and this is not what our proposal or our intention was. We didn’t mean to cause any panic. We think this might have come from some people who didn’t read the blog post with the proposed changes, but maybe heard about it from others and didn’t get the whole story. The proposal was to put an expiration date on Bloodlines accounts so that souls held by people who never log in and play could be released into play for people who are logging in and playing.  Anyway, for now we will not be putting expiration dates on Bloodlines accounts, so accounts with Infinity Amulets can hold souls indefinitely, even if they never log in again.

However, most people liked the idea of being able to use the Electrum potion more than once in a lifetime, and this can help clear up the issue of players having their souls held by other players that they cannot reach. Based on your reactions, and on our evaluation, we think that being able to use the Electrum potion once every 90 days is reasonable. So, this means that starting today, everyone who hasn’t drank the Electrum potion in the last 90 days will be able to drink it again, and once every 90 days after. So, if you drank the potion 30 days ago, you will be able to drink it 60 days from today. The price of the potion will remain the same.

To reiterate: nothing has changed with regard to amulets or account expiration, and we have no plans to make further changes in this regard at this time. The only thing that has changed is, now you can use the Electrum potion once every 90 days. We hope that this solves the problem of not being able to get your soul off of an abandoned account. Please let us know if you have any questions about this.

Thanks again for all of your feedback, and thanks for playing Bloodlines!

Proposed Changes: Multiple Electrum Potion Drinks, Account Timeouts

October 12th, 2009 by Lyle Maeterlinck

We are considering the following changes to the Bloodlines game, and we wanted to open this up to comment from players. Recently, the most common complaint that we’ve been getting is that someone’s soul is being held hostage, or by someone who doesn’t log into SL anymore (and has the infinity amulet), and the person has already drank Electrum. These are the dead ends in the game that we created the Electrum potion to clear up, so that no matter what, there was always a last-resort way to move your soul. After release, we got a lot of compliments on the potion from people who could finally move their soul, and we got a lot of complaints about it from people who didn’t want to let certain souls go. Also, at the time, we were also accused of only releasing the potion so we could make more money, which is not the case. We made the potion expensive as a deterrent to it’s use, so that players would try to negotiate for souls and move them using the soul reaper instead of just buying the potion. A big part of the game is negotiating and making deals with other players. In an attempt to try to satisfy everyone (which we have found to be difficult), we made it so that the Electrum potion could only be used once, ever. After that, you might reach a dead end.

Now we are seeing a lot of people who have drank the Electrum potion some time in the last year, and now the person who has their soul isn’t around anymore, or the person who got them to drink the Electrum had them drink it so that they could never move their soul again. So, we have reached new dead ends in the game, and we need to do something in order to open them up. The first change we are considering is an account expiration if it isn’t used. Right now, if you don’t have an amulet, the Curse will eventually take all of your Blood, and your souls will go to the abyss. But, if you have the amulet, and you never log in again, all of your souls will just sit there forever.

These are the two changes we are considering:

  1. If an account hasn’t drank blood in the previous 90 days, even if they have an infinity amulet, they will be drained of blood and destroyed, sending souls to the abyss. This doesn’t mean that the account would be closed, they could always log back in and drink blood to become a vampire again, but their souls would be sent to the Abyss and freed into the game again.
  2. The permanent one-drink limit on the Electrum potion could be lifted. We could impose an additional limit, such as it can only be drank once every X number of months/weeks/days.

Please feel free to comment on the above changes in the comments string of this blog post, or in any of the Bloodlines groups in-world. If you’d like to send us your thoughts privately, feel free to send an IM or a notecard to Lyle Maeterlinck or Mars Bracken  in world.

War HUD 1.7 released

September 18th, 2009 by Lyle Maeterlinck

The Bloodlines War HUD has been updated to 1.7. This is not a mandatory update, so the 1.6 HUD will work with the 1.7 HUD, but it should fix any lockup problems in 1.6.

You should be auto-delivered the update when you wear your version 1.6 HUD. If you don’t receive the update, you can go to the update kiosk in the Bloodlines War Store.

Bloodlines War Stats Updated

September 17th, 2009 by Lyle Maeterlinck

Please note, we have updated all Bloodlines War stats following an update to our attack and kill tables. All kills that had previously been recorded after the victim was already dead (due to the multiple-weapon attach cheat, or due to lag) were removed, and all statistics, including lethality, kills, deaths, body count, and one-hit kills were rebuilt for all players.  We’ve also repaired the issue with kills of this type being recorded.

War Catalogue Vendors Released

September 17th, 2009 by Lyle Maeterlinck

The Bloodlines War Catalogue Vendors for reselling War products have been released, and are available at the Bloodlines War Store for 1 Linden. Enjoy!

War HUD 1.6 Released

September 16th, 2009 by Lyle Maeterlinck

We have just released version 1.6 of the Bloodlines War Heads-Up Display.  You should be auto-delivered the update when you wear your version 1.5 HUD. If you don’t receive the update, you can go to the update kiosk in the Bloodlines War Store. If you are still unable to receive the update, please send a notecard to Noire Luminos, and she will make sure you get it.

This update includes some speed improvements, prevention of multiple-weapon attach cheats, and better lockup prevention. If you have any technical issues with the HUD, please send a notecard to Lyle Maeterlinck in-world.

Thanks to everyone for your patience while we continue to smooth the kinks out of this system. We hope you have fun bringing the fight to every corner of SL.

Updates Today: Thirst, Rage, War, Psionic Blast, and Mines

August 26th, 2009 by Lyle Maeterlinck

Today we’re releasing the updates listed below. Due to the high volume of updates, please be patient! The servers are cranking them out as quickly as possible, but it may take 24 hours for yours to arrive.

Thirst 3.2 :

  1. Liege method updated so you can choose a nearby liege, or type a name.
  2. Updated invisibility animation.
  3. Bite animations can be turned off. This is to bypass some vampire bite detectors out there that work by detecting your animations. So, for these places, just turn animations off, and hunt in stealth mode.
  4. The multiple-fang cheat for Bloodlines War has been fixed.

Rage 1.1:

  1. The same updates as the Thirst (liege method updated, stealth hunting mode, multiple claw cheat for war fixed).
  2. Howl fixed so others can hear it.
  3. Claws now stay invisible after detach, reattach.

War HUD 1.5:

  1. Now with regeneration! If your health is less than 100, your health will regenerate 10 points every 10 minutes. You must be logged in and wearing your HUD to regenerate.
  2. Security, performance, and weapon compatibility updates.

Psionic Blast 1.4:

  1. HUD compatibility updates.

War Mines 1.1:

  1. HUD compatibility updates.
  2. Now with Sure-Kill! If you trigger the mine, you will be killed, even if you escape the blast radius before it detonates.

All of these updates are mandatory, so if you experience any issues with your items today, please make sure that you have the most recent versions of all items. For all items except for the Mines, your updates should be auto-delivered to you when you wear your existing version.

Because of these updates, we have to disable existing Bloodlines War Mines 1.0 (because they won’t work). However, if you put your mines into a folder with your name on it, and pass them to Lyle Maeterlinck, we will replace your mines with the new versions (plus a few extra for your trouble).

Introducing Bloodlines : WAR

July 26th, 2009 by Lyle Maeterlinck

We’d like to announce the release of our new system: Bloodlines War. The Bloodlines War products have been out for a couple of weeks, as somewhat of a “soft-launch” to allow us to work out any major problems before we advertised it. The Bloodlines War system is a straightforward, easy-to-use combat system that works anywhere in Second Life. It allows you to use your Thirst Fangs and Rage Claws as weapons in combat with other Bloodlines players. However, you don’t have to be a member of The Thirst or The Rage in order to play. The War system includes a bare-fisted attack, and is set up to work with a future line of weapons. Check out the products page to see the full line of war items.

If you’re a current Bloodlines player, fighting in Bloodlines War will not affect your current Thirst or Rage stats. The War stats are an entirely separate set of stats where you can gain kills, a body count, and increase your level, xp, and lethality ratings. However, your vital blood level will increase the strength of your fang attack, and your lumen level will increase the strength of your claw attack.

If you have any questions or comments about the system, please send them to Lyle Maeterlinck in-world. We hope you like this new system as much as we do!