We are pleased to announce that the Ether and Ichor refill stations are live. They should work just as the other refill stations do, and there are info notecards available at the sites.
Thanks for your patience on these, and stay tuned for more Angel and Demon developments coming soon!
We wanted to let you all know that we’ve set up caching for the families section of the Bloodlines website. This means two things:
The families listing and family profile pages should load faster.
Any stats on the pages are going to be temporarily cached. This means that any stats you view in the family listing or on the main family profiles may be up to 5 minutes old. If you notice that a stat isn’t updating on your family profile, just wait about 5 minutes and refresh the page.
If you want to view live non-cached stats for achievements, you can go to your family’s achievement or soul war progress page by clicking on the ‘view progress’ links on your family’s profile.
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Update 1/31/2019: some people have asked for more reasoning for why we’re making this change, here is the explanation:
Many people have trouble with this achievement, we get several support requests every day asking for this achievement to be reset because they failed to log in. Sometimes HUDs don’t connect when people log in, and they have to go through the process in our blog post where they check the website to make sure it counted up. We can’t send a message to people about this every time they wear their HUD without sending a message every time everyone wears their HUD. This way, we can give an explicit update message to people when they touch the well, and they have to take an explicit action to update the achievement, instead of something that people assume happens automatically, but sometimes doesn’t.
Now, instead of the procedure being: look at the website, log in, look at the website again, reattach until it counts up, it’s: go to the sim, click the well, see a fun magic particle effect, and get a message tell you exactly what your status is.
Original post follows:
We’ve made an update to the sims which will affect the Determined achievement. This update should create more reliability with the achievement (for some users who were having difficulties) and add some interactive fun for everyone!
At the center of each main store is a Determined Well. If your avatar is within 10 meters and you touch the well, it will register your Determined point for the day as well as trigger a particle and sound effect. The locations of the wells are below:
Until February 1st, the Determined achievement points will register the normal way (via HUD check-in) and via touching the Determined Wells. At the end of the month (February 1st, 2019) we will turn off the HUD check-ins and all Determined points will need to be registered via touching the wells.
This update will help make getting the Determined Achievement a bit less mysterious, because after touching one of the wells, you’ll get a message letting you know the exact status of your achievement, and you should no longer need to follow the procedure that we outlined in our previous Determined post here.
Thanks for the great suggestions, and stay tuned for more updates!
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We’ve updated the Bloodlines affiliate vendors, and are releasing the Ascent and Torment affiliate vendor sets! The new vendors are mesh, have streamlined resizing / retexturing, and there is now a Single Item Vendor included for those who wish to display more items on their land. We’ve also updated the TP Board, Updater Terminal, and Key Grabber gem items. They are mesh, have texture change and resizing built in.
These vendors are available at all of our main store sims, just to the left of the main HUD vendor.
The vendors also will be going out as auto-updates to anyone who currently owns them. Thanks as always to everyone for their patience as we got these out! More updates to come soon…
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We’ve made a few changes to the achievements rankings on the website that we wanted everyone to be aware of. The changes are explained below.
Soul War player medals rankings for current month added:
We realized that the player medals and family medals rankings were not showing medal rankings for the current month, they were showing all-time medals progress. We’re keeping both of these rankings, and we have added rankings for player medals for the current month and family medals for the current month. Ties in these rankings are broken by all-time medals progress.
New ranking for top achievements players: We’ve added a new ranking called Top Players Combined. This ranking combines overall achievement progress with current Soul War medals. It ranks players in the following order: overall achievement progress, total achievement levels, current month soul war medals, all time soul war medals, then total achievements. We have updated the top players ranking on the home page to this ranking. We believe this ranking more accurately reflects current players efforts towards achievements.
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As part of our ongoing effort to get the sims ready for the RPG Expansion, we’ve updated our Thirst store on Bloodlines East! All the vendors should be working, but if you see any out-of-place prims do let us know.
Aside from the upcoming Angel and Demon refill stations, this concludes the update of the store areas. Next up is a revamp (no pun intended) of the RP areas, in preparation for the RPG Expansion and Quests this Fall.
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As part of our ongoing effort to get the sims ready for the RPG Expansion, we’ve updated our Lycan store on Bloodlines Midland! All the vendors should be working, but if you see any out-of-place prims do let us know.
We’ll have more updates coming soon!
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Angel and Demon attacks (both on their respective HUDs and this new Fury HUD) do not yet count towards achievements (Embracer, Enrager, etc.). We do plan on integrating these HUDs and attacks into achievements (as well as creating new specific achievements for Angels and Demons) but for the time being be aware that they do not generally count. An exception is the Determined achievement, which will tally with the new HUDs.
ORIGINAL POST:
We’re happy to announce that we’re updating the Fury HUD to version 1.4 today. The HUD will now be useful for any combination of 2 Bloodlines races (excluding Humans). You can set the race combination in the settings menu, and as long as you have the HUDs / Nexus objects for the appropriate races, the functions should all work great.
We’ll be sending out an auto-update for anyone who currently owns the Fury HUD.
Thanks for everyone bearing with us during this time of great change! We’ll have more updates to announce soon.
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In the process of getting ready for our big Human HUD update coming next month, we’ve updated our Human store on Bloodlines Midland! All the vendors should be working, but if you see any out-of-place prims do let us know.
We’ll have more updates about the Human HUD update coming soon!
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A number of players have reported a some problems to us when doing achievements on the new HUD versions, specifically with those achievements counting for the Soul War. We wanted to let you know that we are aware of these problems, and they have been fixed for all new achievements going forward. However, we need some time to retroactively apply Soul War counts to some accounts that missed them during the days that they were not correctly counting.
These are the problems that we have identified and fixed:
“Hunting” achievements, such as Blood River / Blood Storm, Moon River / Howling, and Human Charmer / Blood Doll collector were all working properly, but they were not updating the linked Soul Keeper achievements. The logging issue was fixed on May 10, but there may still be some people where we need to fix their Soul Keeper Achievements. If your Soul Keeper achievement is incorrect, it will soon be repaired.
Berserk achievements were counting for overall achievements, but not counting correctly for the Soul War. This problem was fixed on May 11.
For daily achievements, daily maximums were not counting correctly. This is the routine that keeps track of your highest daily count during the soul war, and increases it if your current daily count exceeds it. This problem was fixed this morning, 5/14. Daily maximums are now counting correctly, and we are going to rebuild the daily maximums from our logs for anyone whose daily maximum didn’t update
We appreciate your patience while we build the routines that will repair these issues. We will update this blog post with more information.
To be clear though – any attacks made with the Angel and Demon HUDs do not yet count towards achievements (Embracer, Enrager, etc.). We do plan on integrating these HUDs and attacks into achievements (as well as creating new specific achievements for Angels and Demons) but for the time being be aware that they do not generally count. An exception is the Determined achievement, which will tally with the new HUDs.
If you see any other problems with your stats or achievements, please create a support ticket at slbloodlines.com/support, and we will get back to you as soon as possible. Thanks!
Posted in Updates | Comments Off on Addressing Achievement Issues
Welcome to the Bloodlines Blog! This is the official source of information on the family of Bloodlines games in Second Life: The Thirst, The Rage, Bloodlines Humans, and Bloodlines War.