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Bloodlines Legends Module 1 Released!

Monday, May 6th, 2019

 

 

 

 

 

 

 

 

 

 

We’re excited to announce that the first module of Bloodlines Legends is out now!

This module includes:

  • Magic Map & Backpack HUD
  • Treasure Chests & Market Barrels
  • Collectible Rare Magic Wands
  • Quests (including rare texture and mesh item prizes)
  • Skills
  • Achievements (based on the mechanics from Module One)
  • Profile Updates (New sections added, as well as the ability to reorder sections via your Profile Editor)

The HUDs are free to any current Bloodlines member who already owns a Race HUD (Thirst, Rage, Ascent, Torment, Human) and will be auto-delivered to anyone who wears their current HUD. The auto-delivery system takes a while to crank through everyone, though, so please be patient! For anyone who doesn’t own a Race HUD, the Legends HUD is $499, available in the Mortal Crossroads RP Area Quest landing. Also, if you own a Legends HUD and pass your Map Sphere to a new player and they join, you’ll receive a stamina bonus which will aid you in the game.

A FEW CAVEATS – PLEASE READ!

  • This is just the first wave of items. Crafting, crafting stations, harvesting stations, and more are still on the way! We decided because this is such a massive update to Bloodlines, it’s better to get it out in sections and make sure everything is working as we go.
  • Right now Questing is only on Bloodlines Midland. We want to make sure the Quest system is working smoothly before porting further. Eventually Quests will be on all our sims, as well as on local clan sims and lands! Thanks for your patience here, we realize Midland is likely to get laggy / crowded at the start. We promise to expand the Quest lines as quickly as we can once we’re sure it’s all solid.
  • Balancing is a process. We are introducing several new metrics and mechanics (XP, Stamina, stamina packs, Map Searching, etc.) and as much as we’d love to think we nailed the balancing of it all right out of the gate, the truth is that we’re going to have to adjust as we go. All big RPG games deal with this – some things will have to be nerfed and some things will have to be buffed. We appreciate your patience and understanding as we work our way through it, and we promise not to make any arbitrary decisions. Any balancing we do will be based on deep study of the developing trends and always in an effort to make the game sustainable and fun in the long-term.
  • The wands will have more functions as we go along. On this initial release, the wands are largely rare collectibles. There are thousands of them, of varying rarity, and each one is programmed with powers and features that will be prominent in later Quests and NPC interactions. We’re very excited about the many uses a Wand will have in the game, but we appreciate your patience as we get there step by step.
  • If you have feedback or suggestions, file a ticket! We want to hear your thoughts and suggestions as we go, so please don’t hesitate to file a support ticket. If you think something is a good idea, chances are many other people would to, but if everyone thinks “Oh someone probably already mentioned this” then we’d never hear a peep from anyone. So please file those tickets and let us know how to improve the game!

 

Bloodlines 11th Anniversary Party

Sunday, May 5th, 2019

 

 

 

 

 

 

It’s May, which means it’s Bloodlines Anniversary time again! We invite you to a gala event of great music, costume contests, and Rare Texture giveaways. We’ll also have some exciting announcements regarding the Bloodlines Legends Release, so come and be one of those in the know!

When: Monday, May 6th, 2pm-6pm SL

Suggested Attire: Gala / ballroom or medieval adventure

Where: Bloodlines West

Music: Lord Halostar | Decor: LilahCeleste Belar | Host: Aimee Novaland / Fawn Madrigal | Rare Texture: Mars Bracken | Event Organizer: Aimee Novaland

Bloodlines Anniversary + Legends Module 1 Release Party

Thursday, April 25th, 2019


 

 

 

We’re excited to announce that the first release of Bloodlines Legends will be happening on our 11th anniversary, May 6th 2019!

This release will be Module One, which will include:

  • Magic Map & Backpack HUD
  • Treasure Chests & Market Barrels
  • Collectible Rare Magic Wands
  • Quests (including rare texture and mesh item prizes)
  • Skills
  • Achievements (based on the mechanics from Module One)
  • Profile Updates

We’ll be having a party on the 6th to celebrate this release and our anniversary, with more details to come so keep watching this blog and the in-world group notices!

 

Soul War 2 Rares

Saturday, March 30th, 2019

 

 

 

 

 

 

 

 

 

 

 

 

We have created a new set of Soul War Rare textures!

The previous Soul War Rares are now retired, congratulations to all the winners. Your Rares are now likely to be even more coveted since they cannot ever be won again.

With the new set, there are a few changes. Primarily, we’ve added Rare textures for the Barrels, Vessels, and Urns. This update adds 61 possible new Rare textures (all the achievement categories + Top Individual, Family Leader, and MVP awards) to each of the 5 types of container.

The second change, as mentioned in our achievement blog post, is that now each winner will receive just one texture, and this texture will be chosen based on whatever your dominant race is at midnight at the end of the month. So regardless of the Achievement category, if for example you are Demon dominant at midnight on the 31st, you will receive an Urn Rare Texture for your award.

As with our past Rares linked to achievements, any ties will be broken with a coin toss to see who will get the Rare texture for that category.

Good luck Soul Warriors!

New Release: The Chrysalis & Furnace

Wednesday, March 20th, 2019

We’re stoked to announce the release of The Chrysalis and The Furnace! Now angels and demons can join the other races, hibernating in style.

These items function much the same as our other coffins, with the ability to send metrics to other avatars whether they be online or nearby.

You can find these beauties at Bloodlines South and Bloodlines North, as well as in our affiliate vendors as of today!

New Release: Ether and Ichor Bonds

Friday, March 15th, 2019

We’re elated to announce the release of the Ichor and Ether Bonds! Now angels and demons can propose to those they care about with their very own specialized bond ring boxes and rings.

The Bonds function much the same as our other bonds, with the addition of a HUD that allows you to send Charisma and metrics and interact with other settings, without having to touch the ring itself. The rings are mesh, but not bento rigged; they are however attached to the ring finger attach point, which (with a little adjustment) should work / animate with almost all mesh bodies and hands. We did this to keep the ring editable, and also so that those with certain kinds of mesh bodies would not be excluded from using it!

As with the other Bonds, we have Ring redelivery terminals set up at our main stores. You can find them to the left of the main Torment and Ascent HUD vendors, at Bloodlines South and Bloodlines North, respectively.

Bloodlines Event: St. Patrick’s Day

Thursday, March 14th, 2019

 

 

 

 

 

 

Sláinte! It’s that time of year again, when you must don some kind of green clothing or else suffer the pinching, spanking, and ridicule of your peers. The upside is that you also get kisses and booze! Join us this Friday for a cheerful evening of music, costume prizes and Rare giveaways.

When: Friday, March 15th, 4-7pm

Suggested Attire: Anything green!

Where: Bloodlines West

Music: DJ Syn | Decor: Aimee Novaland | Host: Lilahceleste Belar

Rare Texture: Hosea Whitfield | Event Organizer: Aimee Novaland

New Achievements!

Saturday, March 2nd, 2019

 

 

 

 

We’re thrilled to announce the release of new achievements for Angels, Demons, and Humans that support them. There are over two dozen new challenges with multiple levels, each of which can earn you badge icons for your profile, and the envy and esteem of your fellow players!

We’ve made an update to our Rarity calculation as a result of the new achievements. There are certain achievement requirements in order to reach certain soul rarity levels, such as that you need 7 or more achievements at level 5 in order to reach Ultra-rare soul status. Before this update, there were four frenzy and berserk achievements, but now there are eight. Only four frenzy and berserk achievements will continue to count towards the rarity requirement, in order to maintain the same level of difficulty for the rarity levels. So, any four out of the eight total frenzy and berserk achievements will count for rarity.

We made a similar update to The Soul War medal award system. There are medals you can win in soul war for getting certain numbers of achievements to certain levels, such as getting 5 different achievements to level one to get the Wooden Star. Only four out of the eight Frenzy and Berserk Achievements will count towards Soul War Medals. You can still do all eight, and they still count for Soul War Progress and rankings. You just won’t be able to use only Frenzies and Berserks to get the Wooden Star and other medals, you will have to get other achievements as well.

Again, the goal of the above two updates is to maintain the same difficulty level of getting medals and rarity, while just expanding the number of achievements that there are to choose from to get medals and increase rarity.

And finally, this month we’ll be releasing a completely new style of Soul War Rare textures! Details on that are to come, but the gist is that we will be retiring the previous Soul War Rare design and replacing it with a new one. Also, the way in which textures are delivered will change; currently if you win a Soul War category, you get a texture for multiple container designs. Since we’ve added two containers, delivering 5 different versions of the same award texture (especially when not everyone owns every type of container) seems a bit overkill.

Starting on April 1st, if you win a Soul War category you will be delivered just one rare texture, and it will be in the container type of whatever your dominant race is on the 1st. So if you are demon-dominant, you’ll be delivered an Urn Soul War Rare texture for your winning category, if you’re angel-dominant you’ll be delivered a Vessel Soul War Rare texture, and so forth. More details on the new style of Soul War Rare texture will be released soon, so stay tuned to this blog!

For more information on achievements, check the Wikia, or the Achievements Guide pages:

Achievements Wikia Page   Achievements Guide Page

New Release: Ether and Ichor Vials

Wednesday, February 27th, 2019

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

We’re happy to announce the release of the Ichor and Ether vials! They work just like our other range of vial products, except of course with these you can use precious ether and ichor metrics to fill them.

***Note: these vials will need to be rezzed on the ground at least once, in order to make them transfer.

You can read more on the Ether Vial and Ichor Vial gear pages. You can buy the Ether Vial at Bloodlines North, and you can buy the Ichor Vial at Bloodlines South.

Happy vial trading!

 

Ether and Ichor Refill Stations

Tuesday, February 26th, 2019

 

 

 

 

 

 

 

 

 

 

 

 

 

We are pleased to announce that the Ether and Ichor refill stations are live. They should work just as the other refill stations do, and there are info notecards available at the sites.

Thanks for your patience on these, and stay tuned for more Angel and Demon developments coming soon!

Locations:

New Ether Refill Station ~ Bloodlines North

New Ichor Refill Station ~ Bloodlines South