News and Updates

Bloodlines Legends Module 1 Released!

May 6th, 2019 by Mars Bracken

 

 

 

 

 

 

 

 

 

 

We’re excited to announce that the first module of Bloodlines Legends is out now!

This module includes:

  • Magic Map & Backpack HUD
  • Treasure Chests & Market Barrels
  • Collectible Rare Magic Wands
  • Quests (including rare texture and mesh item prizes)
  • Skills
  • Achievements (based on the mechanics from Module One)
  • Profile Updates (New sections added, as well as the ability to reorder sections via your Profile Editor)

The HUDs are free to any current Bloodlines member who already owns a Race HUD (Thirst, Rage, Ascent, Torment, Human) and will be auto-delivered to anyone who wears their current HUD. The auto-delivery system takes a while to crank through everyone, though, so please be patient! For anyone who doesn’t own a Race HUD, the Legends HUD is $499, available in the Mortal Crossroads RP Area Quest landing. Also, if you own a Legends HUD and pass your Map Sphere to a new player and they join, you’ll receive a stamina bonus which will aid you in the game.

A FEW CAVEATS – PLEASE READ!

  • This is just the first wave of items. Crafting, crafting stations, harvesting stations, and more are still on the way! We decided because this is such a massive update to Bloodlines, it’s better to get it out in sections and make sure everything is working as we go.
  • Right now Questing is only on Bloodlines Midland. We want to make sure the Quest system is working smoothly before porting further. Eventually Quests will be on all our sims, as well as on local clan sims and lands! Thanks for your patience here, we realize Midland is likely to get laggy / crowded at the start. We promise to expand the Quest lines as quickly as we can once we’re sure it’s all solid.
  • Balancing is a process. We are introducing several new metrics and mechanics (XP, Stamina, stamina packs, Map Searching, etc.) and as much as we’d love to think we nailed the balancing of it all right out of the gate, the truth is that we’re going to have to adjust as we go. All big RPG games deal with this – some things will have to be nerfed and some things will have to be buffed. We appreciate your patience and understanding as we work our way through it, and we promise not to make any arbitrary decisions. Any balancing we do will be based on deep study of the developing trends and always in an effort to make the game sustainable and fun in the long-term.
  • The wands will have more functions as we go along. On this initial release, the wands are largely rare collectibles. There are thousands of them, of varying rarity, and each one is programmed with powers and features that will be prominent in later Quests and NPC interactions. We’re very excited about the many uses a Wand will have in the game, but we appreciate your patience as we get there step by step.
  • If you have feedback or suggestions, file a ticket! We want to hear your thoughts and suggestions as we go, so please don’t hesitate to file a support ticket. If you think something is a good idea, chances are many other people would to, but if everyone thinks “Oh someone probably already mentioned this” then we’d never hear a peep from anyone. So please file those tickets and let us know how to improve the game!

 

Comments are closed.