News and Updates

Archive for the ‘Updates’ Category

Brief Scheduled Maintenance Tonight 8/7/19 1:00AM SL time

Tuesday, August 6th, 2019

Bloodlines will undergo a very brief scheduled maintenance window starting at approximately 8/7/19 1:00AM SL time. We will do our best to make this as short as possible. Hopefully it will only be a few minutes. The Bloodlines vendor system and all in-world Bloodlines services will be offline during this time. If you are in-world during this time, please watch the Liquid group chats for announcements of when the maintenance begins and when it is complete. Please contact Lyle Maeterlinck in-world if you have any questions. Thank you!

Ghost Hunter Gacha and General Legends Updates

Friday, June 28th, 2019

We will send this out in a notecard in the Legends group as well, but here are the recent updates!

GHOST HUNTER GACHA

We’ve put out a gacha machine with the Ghost Hunter texture from the release of the Shards quest. There are texture for all 6 container types and the chances of getting them are even across the board. The machine operates like the Legends Banner machine and takes 2 Gold Coins for a spin. The machines will be on East, West, South and North and will be up for at least a few weeks.

RESOURCE TRADER CHANGE

Rumor has it that on Monday trader Tabitha Manx is going to change the resource she’s buying, from Broomstick Twigs to Iron Bolts. Cash in those twigs if you haven’t yet!

DEMON BADLANDS QUESTS COMING SOON

We have been making great progress on the Demon quests and should be announcing a release party for the Demon Badlands RP Area and Quests next Friday, so stay tuned for that! Nothing will be active there until then however so please do not come looking for Quests or activities until we announce it.

STAMINA PACKS, RECIPES & CONSUMABLE FOOD

We made Stamina Packs no-drop today, but for those that are saddened at their inability to share stamina with friends or minions, we have a Food crafting station in the works and will soon have consumable Legends Foods that will give stamina when you eat them. We’ll post here on the blog when that is out, along with more information about crafting Recipes and how to unlock them.

ESCAPE BUTTONS

We’ve added escape buttons to a few locations on the sims, which look like the Snail Shell that is above the Portal Doors that you use to TP around the sims. The Snail Shell button is now in the center of the Minotaur maze, as well as the top of the Wizard Tower, and touching it will magically zoom you back to the TP landing area. We will add more of these escape buttons as we find areas where they are appropriate.

HUD UPDATE – POCKET COMBINING

We did a behind-the-scenes update to your HUDs, and now if you touch two pockets filled with the same type of resource it will combine them into one pocket (assuming you have enough room in one pocket for it all). Hopefully this will make it a little easier to manage the Backpack inventory.

STAMINA FAIL & “DEATH”

Just another reminder on this – whether you had heard or not, up until last week it had been possible in the RP areas to avoid some stamina losses via creatures by just allowing yourself to go to 0 Stamina before encountering them. The system would tell you didn’t have enough stamina to continue, but you could keep questing / performing necessary actions with the monsters regardless.

Today we updated the monsters so they have the ability to eject you from the sim. If you take damage from a ghoul, or minotaur, or blister bramble etc. and you don’t have enough stamina in your bar to absorb the hit, you will ‘lose consciousness’ and find yourself waking up elsewhere (either on another of our sims, or else at your SL Home Location).

Happy Friday, Happy Questing, and have a great weekend!

New Legends Quest: Shards of a Ghostly Heart

Saturday, June 15th, 2019

 

 

 

 

 

 

Greetings Legends! We’re delighted to announce a new quest. There’s been a paranormal disturbance and you’ve been recruited to help solve the case!

You’ll need a wand (of any power) to complete it, and the rewards are listed above. This quest starts with Winter Lau on Mortal Crossroads. We realize that the sim is still jammed morning to night with people questing, and we are working as fast as we can to get the next sim open! Look for news about that next week.

* We have seen a dramatic slowdown in issues, but as mentioned in previous posts, if you are still stuck on a quest, most of them are moving smoothly now so it may just be your personal account / progress at this point. You will need to file a ticket so that we can un-stick you!

New Legends Quest: Traces of the Tarot

Wednesday, June 5th, 2019

 

 

 

 

 

 

Greetings Legends! Now that the quest system is stabilizing (thanks everyone for your patience!) we’re happy to announce a new quest. This was actually originally the “Pick Your Path” quest, but it ended up needing to be redone heavily.

The quest rewards are listed above. This quest starts with Petra Tigani on the Mortal Crossroads. We realize that the sim is still jammed morning to night with people questing, and we are working as fast as we can to get the next sim open! In the meantime though we have a few quests that were already mostly complete, and we wanted to get those out.

* As mentioned in previous posts, if you are still stuck on a quest, most of them are moving smoothly now so it may just be your personal account / progress at this point. You will need to file a ticket so that we can un-stick you!

Legends Catalogue Vendors & General Updates

Wednesday, June 5th, 2019

We’ve been releasing periodic notecards in the Legends group with updates, but just in case we thought we’d also do an info post here!

JOURNAL ORGANIZATION

Some of you no doubt already noticed, but mid-week last week we made an update to how the journal displays quest chains. On a main quest with child or side quests contained within the chain, they will now nest within the main quest. These are indicated by a small white arrow icon, which will turn down or sideways depending on whether the nest is expanded or not. We hope this will make it easier to consult the journal!

ACCEPTING QUESTS

For those that submitted suggestions asking to be able to not as easily (or accidentally) restart quests all the time, we slightly changed the accepting of quests.

Old Way – If a quest is ready to repeat, as soon as you touch the NPC it will accept the quest again immediately.

New Way – If a quest is ready to repeat for you, you can chat with the NPC a little first, and then eventually you’ll get a step in the conversation where you accept the quest, and that’s what will start it over for you again in the journal. Usually this accept step is pretty clear, but a few times it’s triggered by just discussing Quests or Magic Items. Either way, you do have to actually go down the conversation a little before it will accept the quest.

This also means that if you want to talk to the NPC about a different quest you’re on, you don’t have to worry about accidentally accepting another quest repeat in the process. We thought this change made sense and we hope it’s helpful!

REPEATABILITY & ALTS / BOTS CLOGGING UP THE SIM

We’ve had a lot of requests to somehow prevent people from clogging up Midland either on accident (going afk) or on purpose (holding a spot for themselves later or for an alt) so that new players can get more access to the Quests. Obviously we’re working on getting another sim open, but we also want to try to address this issue in other ways.

1) Idle Ejector – we’re working on implementing an idle ejector which will warn you if you are afk / idle for a period of time, and then eventually eject you if you do not get active again.

2) Altering Repeatability – we’re adjusting the repeatability clocks on some of the quests. Some will stay at 24 hours because we think it’s fun to have things to grind on a daily basis, but some of the longer quests are going to 36 hours to see if this will let more new players get a crack at them.

We will see how this goes and consider other options if it seems necessary. And we are always open to suggestions of course as well!

BALANCING

People grinding quests on alts (some more than others) also made us look more carefully at some of the metric balancing. We saw some areas where things could be balanced a little better:

– Copper: we added more copper coins to several of the quests. Some of the quests got significantly more (Wards of Weston is now 50 Copper instead of 25, etc.)
– XP: We added more XP to almost all of the quests.
– Elementum: We adjusted the Elementum on 3 of the magic items; these were quests where there was a pretty significant imbalance between ease/length and the reward at the end. Most notably The Webs We Weave is a pretty short quest and was getting a disproportionately large Elementum pot at the end, and people were grinding that one more than the others, etc.

CHESTS

We did an update to the chests that are sold from this point forward. They turn off the auto-close function, the icons are full bright, and also now you can tag your chest with a name so that it’s easier to keep track of them in inventory. Unfortunately we can’t update chests that are already out there; due to the complexity of all the various resources being stored, it may take some time before we are able to create a machine (as with the blood containers etc.) that can update chests automatically. The old chests will continue to work perfectly however, and any new chests will be the updated v2 version.

CATALOGUE VENDORS

We had a lot of requests for the Legends catalogue vendors and “Friendly” signs, so we got those out! They are in all our main stores now, and will be on MP shortly.

*** UPDATE 6.17.19 ~ STAMINA LOSSES VIA MONSTERS

Whether you had heard or not, up until now it has been possible in the RP areas to avoid some stamina losses via creatures by just allowing yourself to go to 0 Stamina before encountering them. The system would tell you didn’t have enough stamina to continue, but you could keep questing / performing necessary actions with the monsters regardless.

Today we updated the monsters so they have the ability to eject you from the sim. If you take damage from a ghoul, or minotaur, or blister bramble etc. and you don’t have enough stamina in your bar to absorb the hit, you will ‘lose consciousness’ and find yourself waking up elsewhere (usually on Bloodlines East it seems, although it could be any of the other sims).

 

Backup Refill Stations!

Saturday, May 25th, 2019

 

 

 

 

 

 

Due to all the traffic on Bloodlines Midland, we’ve had requests for a backup set of refill stations to be made available. And now they are! We have set up one of each station, along with a Bloodlines dome with a redelivery terminal and the usual information boards. The refill station location is here. Feel free to visit, landmark it, and share the news!

Soul War 2 Rares

Saturday, March 30th, 2019

 

 

 

 

 

 

 

 

 

 

 

 

We have created a new set of Soul War Rare textures!

The previous Soul War Rares are now retired, congratulations to all the winners. Your Rares are now likely to be even more coveted since they cannot ever be won again.

With the new set, there are a few changes. Primarily, we’ve added Rare textures for the Barrels, Vessels, and Urns. This update adds 61 possible new Rare textures (all the achievement categories + Top Individual, Family Leader, and MVP awards) to each of the 5 types of container.

The second change, as mentioned in our achievement blog post, is that now each winner will receive just one texture, and this texture will be chosen based on whatever your dominant race is at midnight at the end of the month. So regardless of the Achievement category, if for example you are Demon dominant at midnight on the 31st, you will receive an Urn Rare Texture for your award.

As with our past Rares linked to achievements, any ties will be broken with a coin toss to see who will get the Rare texture for that category.

Good luck Soul Warriors!

New Achievements!

Saturday, March 2nd, 2019

 

 

 

 

We’re thrilled to announce the release of new achievements for Angels, Demons, and Humans that support them. There are over two dozen new challenges with multiple levels, each of which can earn you badge icons for your profile, and the envy and esteem of your fellow players!

We’ve made an update to our Rarity calculation as a result of the new achievements. There are certain achievement requirements in order to reach certain soul rarity levels, such as that you need 7 or more achievements at level 5 in order to reach Ultra-rare soul status. Before this update, there were four frenzy and berserk achievements, but now there are eight. Only four frenzy and berserk achievements will continue to count towards the rarity requirement, in order to maintain the same level of difficulty for the rarity levels. So, any four out of the eight total frenzy and berserk achievements will count for rarity.

We made a similar update to The Soul War medal award system. There are medals you can win in soul war for getting certain numbers of achievements to certain levels, such as getting 5 different achievements to level one to get the Wooden Star. Only four out of the eight Frenzy and Berserk Achievements will count towards Soul War Medals. You can still do all eight, and they still count for Soul War Progress and rankings. You just won’t be able to use only Frenzies and Berserks to get the Wooden Star and other medals, you will have to get other achievements as well.

Again, the goal of the above two updates is to maintain the same difficulty level of getting medals and rarity, while just expanding the number of achievements that there are to choose from to get medals and increase rarity.

And finally, this month we’ll be releasing a completely new style of Soul War Rare textures! Details on that are to come, but the gist is that we will be retiring the previous Soul War Rare design and replacing it with a new one. Also, the way in which textures are delivered will change; currently if you win a Soul War category, you get a texture for multiple container designs. Since we’ve added two containers, delivering 5 different versions of the same award texture (especially when not everyone owns every type of container) seems a bit overkill.

Starting on April 1st, if you win a Soul War category you will be delivered just one rare texture, and it will be in the container type of whatever your dominant race is on the 1st. So if you are demon-dominant, you’ll be delivered an Urn Soul War Rare texture for your winning category, if you’re angel-dominant you’ll be delivered a Vessel Soul War Rare texture, and so forth. More details on the new style of Soul War Rare texture will be released soon, so stay tuned to this blog!

For more information on achievements, check the Wikia, or the Achievements Guide pages:

Achievements Wikia Page   Achievements Guide Page

Ether and Ichor Refill Stations

Tuesday, February 26th, 2019

 

 

 

 

 

 

 

 

 

 

 

 

 

We are pleased to announce that the Ether and Ichor refill stations are live. They should work just as the other refill stations do, and there are info notecards available at the sites.

Thanks for your patience on these, and stay tuned for more Angel and Demon developments coming soon!

Locations:

New Ether Refill Station ~ Bloodlines North

New Ichor Refill Station ~ Bloodlines South

Families Section Updates

Monday, January 21st, 2019

We wanted to let you all know that we’ve set up caching for the families section of the Bloodlines website. This means two things:

  1. The families listing and family profile pages should load faster.
  2. Any stats on the pages are going to be temporarily cached. This means that any stats you view in the family listing or on the main family profiles may be up to 5 minutes old. If you notice that a stat isn’t updating on your family profile, just wait about 5 minutes and refresh the page.

If you want to view live non-cached stats for achievements, you can go to your family’s achievement or soul war progress page by clicking on the ‘view progress’ links on your family’s profile.