March 9th, 2021 by Mars Bracken
Posted in Events, Legends, Quest | Comments Off on Seasonal Event: Rare Luck
March 9th, 2021 by Liquid Designs

You notice a small envelope slipped under your door! Opening it up you find the following message scrawled in strange cramped writing:
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Hello friend,
—This has been my favorite time of year since I was just a wee spright of a fellow. I always feel my magic flowing strongly through my veins and as such I decided this month (and only this month) I will share the wealth, so to speak. I’ve hidden some of my favorite potions throughout the lands, ten in each area. They’re mostly outside, hidden away in little places, I hope you can find them all!
Yours in Magic and Mirth,
Charlie
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Wow! Sounds like a really nice guy, you better get out there and start looking for the potions he shared, it doesn’t sound like they’ll be around for long!
Posted in Legends, Quest | 1 Comment »
March 1st, 2021 by Lyle Maeterlinck
Update 4/2/21: We have heard a lot of feedback from the community that the new Detective / Investigator Achievement is too difficult, when trying to find another player of a very specific race / status. We have updated the possible targets to be limited only to a given race, not a specific status. This should make this achievement much more doable, and we hope less frustrating.
Update 3/26/21: Because of the updates in version 5 of the Haunts, the current Voyager / World Travels achievement will be retired to a Legacy Achievement and replaced with Voyager 2 / World Travels 2, which will work identically. Retired achievements are now being referred to as Legacy Achievements, a previous version of this post referred to them as Honors.
Original post follows:
The following changes to Bloodlines achievements will start on 4/1/2021:
- All of the Tempter / Summoner achievements (a total of 10 achievements) will be retired and become Legacy Achievements. See below for an explanation of what this means.
- Detective / Investigator will also be retired and become a Legacy Achievement. It will be replaced with Detective 2 / Investigator 2. In order to earn counts of Detective 2 / Investigator 2, you will need to find and scan players with certain statuses and races in a certain order. For example, your first target may be to scan someone who is a vampire. Once you find and scan a vampire, you’ll get a message letting you know what your next target is. It may say that you need to find and scan an Archangel, and once you find and scan one, you’ll get your next target.
- In order to count towards Voyager / World Travels, all Haunts will need to be updated to Version 5. Soon we will be releasing and auto-distributing an updater box that you can use to update your Haunts to version 5. You should have plenty of time to update your Haunts before the change on 4/1. After 4/1, version 4 and earlier Haunts will still work fine, but if they are checked by your visitors, they won’t count towards the Voyager / World Travels achievement for that visitor.
Legacy Achievements are old achievements that can no longer be earned. So, if you have earned badges on Detective, Investigator, Voyager, World Travels, or any of the Tempter / Summoner achievements, those badges will be permanently moved to the Legacy Achievements section of your profile on 4/1. This will change the total number of achievements that it is possible to get, so you will see the top number of possible achievements drop to 79.
Why are we making these changes?
In short, because the level of exploitation of these achievements is so egregious that they are essentially meaningless. We’ve observed that the challenges of these achievements are being circumvented by the use of large numbers of alts. We’ve tried various measures to try to suppress the incentive to use alts, but these have not been effective, and our last resort is just to retire the achievements. We apologize to everyone who made honest attempts at doing these achievements.
Posted in Updates | Comments Off on Upcoming Achievements Changes
February 26th, 2021 by Mars Bracken

NEW MESH CRAFTING + NEW DEFAULT RESOURCES & RECIPES
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We added a new mesh crafting recipe, “Gift Boxes #1”, which can be learned about a the Research Station.
To build it we also opened up some new default recipes on the Paper Press and Tincture Table:
– Fine Cardboard
– Wrapping Paper
– Straw Paper
– Gift Ribbon
– Palm Wax
WIZARD TOWER BACK DOORS
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We added ‘back door’ TP shells to the bases of all the wizard towers. Now if you’d like to craft a wand but don’t want to deal with climbing stairs, you can touch one of these shells (usually somewhere outside the tower by the ground or on a wall) and it will zip you right up to the top:

POCKET ADJUSTMENTS
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To create less confusion (and free up space in packs and chests) we’ve decided to make the pocket stack situation much more uniform. Unless something is money (Copper Coins, Tokens, etc.) or a Stamina Pack (Humanity Pod, Ichor Ember, etc.) then items should have a stack size of 25.
This means that dozens of resources will be more stackable (iron cauldrons, buckets, idols, figureheads, etc.) but also mean that a few resources came down in stack size (Dust, Holiday Cookies and Treats, etc.). We hope that having things a uniform 25 will create less confusion for players and our quest-writers going forward.
Posted in Legends, Updates | Comments Off on Legends Updates
February 22nd, 2021 by Mars Bracken

We’ve released a set of new Cooking Station recipes. These recipes do not deliver mesh items, but they do give back more % of stamina when they are consumed. These recipes are all sold in shops around the various 5 RP sims, just ring a vendor’s Service Bell and see if they have one you want!
Posted in Legends, Updates | Comments Off on New Cooking Station Recipes
February 14th, 2021 by Mars Bracken


We warmly announce a gacha event for this season! With the exception of a few of the Tank textures, most of these have not been made available before.
We have put out both types of gacha machines this time – one that takes Linden dollars, and one that takes Legends Gold Coins. Reminder: the Legends machine does deliver a paint can, but the textures will not automatically load, you have to choose “Load” in the can menu to load the texture that you won.
There are machines at all 5 of our regions, locations below. This set will be available until midnight of February 28th, 2021 at which time the machines will explode.
Happy gacha-ing!
.:[ Gacha Machines ]:. ~ Bloodlines Midland
.:[ Gacha Machines ]:. ~ Bloodlines East
.:[ Gacha Machines ]:. ~ Bloodlines South
.:[ Gacha Machines ]:. ~ Bloodlines North
.:[ Gacha Machines ]:. ~ Bloodlines West
Posted in Events, Products | Comments Off on Valentines Gacha
February 9th, 2021 by Liquid Designs

It’s the season of love and what better way to celebrate than to hang out with the people you love the most? Won’t you join us for an evening of great music, rare texture giveaways, and awesome prizes?
Mars promises that he’ll be releasing a new set of Gacha textures as well!
When: Friday, February 12th, 2-5pm SL
Suggested Attire: Burlesque, cabaret, french opera house, Moulin Rouge
Where: Bloodlines West
Music: DJ Candi | Decor: Fawn | Host: TBA
Posted in Events | Comments Off on Bloodlines Event: Immortal Love
February 8th, 2021 by Mars Bracken

We’ve put out a Valentines themed Legends Satchel. If you take your wand to the dome at Bloodlines Midland (or any of the other four domes) you can summon one for yourself before they go away!
Posted in Legends | Comments Off on New Legends Satchel: Valentines Voyage
February 2nd, 2021 by Liquid Designs

We’re feeling quite medieval this week, so what better way to savor that feeling than some good (very) old fashioned jousting? Come celebrate the weekend with us, we’ll have great music, prizes, and awesome texture giveaways!
When: Saturday, February 6, 12-3pm SL
Suggested Attire: Medieval, Ren Faire, Knights and Ladies fair
Where: Bloodlines West
Music: Lord Halostar | Decor: Crystal Starlight | Host: Fawn Madrigal
Posted in Events | Comments Off on Bloodlines Event ~ Medieval Ball
January 28th, 2021 by Lyle Maeterlinck
We wanted to let you all know about a change that we made with the way that the all-time Legends Achievements are tracked for families.
When we released Legends War at the beginning of January, we started tracking Legends Achievements by Family as well. Before January, we were just tracking Legends Achievements for individuals, for all time. With the release of Legends War, we added three new categories of tracking:
- Monthly individual stats for the Legends War monthly contest.
- Montly family stats for the Legends War monthly contest.
- All-time family stats.
Family achievements are recorded as the aggregate of the progress and levels of the family members. That is, the progress doesn’t accumulate to achieve the levels, the progress just accumulates, and the family gains a count on a level when an individual reaches that level. For example: if two people in one family each get 5 on an achievement that requires 10 for level 1, this progress won’t accumulate to win level 1 for the family. The family will just get a progress of 10. Then if they each get 5 more and both reach Level 1, then the family will have a progress of 20, and two instances of Level 1.
So, levels for monthly family achievements (for Legends War) were triggering when family members gained levels in the monthly counting, and levels for all-time family achievements were triggering when family members gained levels in the all-time counting. But, if family members had already gained levels in the all-time counting before family tracking started, there was no way to earn those levels again. It’s all-time, you can only earn them once. However, if you hadn’t gotten the achievements before and did them for the first time after we started recording family achievements, then you could earn them for your family. This caused a lot of confusion, because when looking at the stats, achievements were showing up in the monthly counting, but not in the all-time counting for members that had already earned the all-time levels before Legends War started.
This seemed unfair, and here is the solution that we have come up with for this: if you earn an achievement level in the monthly counting for Legends War, and your family isn’t marked as having that level earned in the all-time stats, it will set it as earned. This has been retroactively applied to the beginning of January from our logs. What this means is that any levels that you earned for your family in the monthly counting, should now also be earned for your family in the all-time counting.
If you have any questions about this, or anything still doesn’t look right in your stats, please create a support ticket. Thank you!
Posted in Legends, Updates | Comments Off on Update for All-Time Legends Family Achievements