War Catalogue Vendors Released
Thursday, September 17th, 2009The Bloodlines War Catalogue Vendors for reselling War products have been released, and are available at the Bloodlines War Store for 1 Linden. Enjoy!
The Bloodlines War Catalogue Vendors for reselling War products have been released, and are available at the Bloodlines War Store for 1 Linden. Enjoy!
We have just released version 1.6 of the Bloodlines War Heads-Up Display. You should be auto-delivered the update when you wear your version 1.5 HUD. If you don’t receive the update, you can go to the update kiosk in the Bloodlines War Store. If you are still unable to receive the update, please send a notecard to Noire Luminos, and she will make sure you get it.
This update includes some speed improvements, prevention of multiple-weapon attach cheats, and better lockup prevention. If you have any technical issues with the HUD, please send a notecard to Lyle Maeterlinck in-world.
Thanks to everyone for your patience while we continue to smooth the kinks out of this system. We hope you have fun bringing the fight to every corner of SL.
Today we’re releasing the updates listed below. Due to the high volume of updates, please be patient! The servers are cranking them out as quickly as possible, but it may take 24 hours for yours to arrive.
Thirst 3.2 :
Rage 1.1:
War HUD 1.5:
Psionic Blast 1.4:
War Mines 1.1:
All of these updates are mandatory, so if you experience any issues with your items today, please make sure that you have the most recent versions of all items. For all items except for the Mines, your updates should be auto-delivered to you when you wear your existing version.
Because of these updates, we have to disable existing Bloodlines War Mines 1.0 (because they won’t work). However, if you put your mines into a folder with your name on it, and pass them to Lyle Maeterlinck, we will replace your mines with the new versions (plus a few extra for your trouble).
We’d like to announce the release of our new system: Bloodlines War. The Bloodlines War products have been out for a couple of weeks, as somewhat of a “soft-launch” to allow us to work out any major problems before we advertised it. The Bloodlines War system is a straightforward, easy-to-use combat system that works anywhere in Second Life. It allows you to use your Thirst Fangs and Rage Claws as weapons in combat with other Bloodlines players. However, you don’t have to be a member of The Thirst or The Rage in order to play. The War system includes a bare-fisted attack, and is set up to work with a future line of weapons. Check out the products page to see the full line of war items.
If you’re a current Bloodlines player, fighting in Bloodlines War will not affect your current Thirst or Rage stats. The War stats are an entirely separate set of stats where you can gain kills, a body count, and increase your level, xp, and lethality ratings. However, your vital blood level will increase the strength of your fang attack, and your lumen level will increase the strength of your claw attack.
If you have any questions or comments about the system, please send them to Lyle Maeterlinck in-world. We hope you like this new system as much as we do!
We are pleased to announce the long-awaited arrival of the Bloodlines lycan system, The Rage. We know it’s long overdue, but we couldn’t rush it out, we wanted to make it as richly featured as The Thirst, and we agonized over the details. We’ve configured it so that The Thirst and The Rage can stand alone, or can seamlessly integrate, depending on how you want to use it. Vampires and Lycans can exchange attacks, and can mix together in clans and packs. Or, you can become both enraged and embraced to achieve the status of Hybrid, moving back and forth between both worlds. For all the details, please see the Vampire / Lycan interaction section of our new Game Guide.
We’ve been through a lot of testing, but it’s a complicated system and we can’t guarantee you won’t run into any errors. If you run into a problem, just send a notecard to Lyle Maeterlinck with a description of the problem, and we promise we’ll get it corrected right away.
Over the last year and two months, thousands of you have endured a relentless Vampire Curse to form the true vampire armies of Second Life. You have taken part in an adventure that encompasses both real and invented stories, and every one of your characters have left their mark on the story of Bloodlines forever.
Now arise the Lycan armies. I’m sure you’re with us when we say that we can’t wait to see what happens next.
Also, there is another big development just over the horizon, so stay tuned…
Thanks to everyone for your support!
Mars Bracken and Lyle Maeterlinck
Liquid Designs
You’ve probably noticed that we’ve made some updates to this website. We’ve removed the FAQ, and we’ll soon be updating the ‘about’ page to a comprehensive guide to the Bloodlines game, and including the information that was previously contained in the FAQ. We know it’s long overdue, and we promise as soon as it’s complete it will be posted. Also, the ‘clans’ page has been changed to ‘groups’ so it can encompass Vampire clans, and the upcoming Lycan packs. You might have also noticed that we’ve changed the way that stats are displayed on the groups page, we’re now providing some extra information about clans. Before, the clan listing only showed the total number of historical members of the clan. Now, it shows both the currently active members and the total historical members. “Active” members is the total of humans and vampires. If someone has a status of destroyed, or has deactivated their profile using the garlic necklace, they are not counted in the active total. At the top of each clan roster, you can now see the number of vampires, humans, destroyed players, and total historical members in the clan. This is only a change in the data displayed on the website, and is not a “rule change” in the game. It also has nothing to do with souls or soul counts. The reason this display change was made was to make the listing meaningful and to reflect the active player membership in the clans, rather than a historical total.
We plan on making more extensive updates to the website over the next few days, and releasing many new exciting products. Stay tuned to this blog for status updates, and thanks for playing Bloodlines!
Today we’ve released version 2.9 of The Thirst and 2.7 of the Spike. This is a mandatory update, but the current versions of the Thirst and the Spike will continue to work for 72 hours following the product release. After Saturday evening, 3/7/09, you will need to get the update. When you attach your Bloodlines HUD or Spike, it should be auto-delivered to you. If it’s not, try getting your update from the update kiosks in the main Bloodlines stores on Liquid Designs or Liquid East.
The Spike update is just to coincide with some of the server-side updates that we made to The Thirst. The changes to the Thirst include:
If you discover any technical issues with the updates, please let Lyle Maeterlinck know immediately. Happy Hunting!
UPDATE: The Thirst 2.8 and the Spike 2.6 have been deactivated. Your animations still may work, but they will no longer interact with the Bloodlines server. To continue playing, please update to Thirst 2.9 and Spike 2.7. If you have any trouble getting your update, send a notecard to Noire Luminos.
Announcing the much anticipated Electrum Potion! This potion gives the user the ability to move their soul from the possession of one avatar into the possession of another. So, for all of you that have wanted your soul to go to a special someone, now you have the power. However, to do this, there’s a price. The person receiving your soul must ransom another soul back to the current owner. So, the Electrum potion doesn’t change soul counts, it just trades the position of two souls. The person receiving the drinker’s soul must be present (within 20 meters) and must approve the transaction. They can choose to have any one of their souls go as ransom, or can choose a specific soul to go. The person losing the drinker’s soul does not need to be present and need not consent. Enjoy!
Today we’re proud to announce the release of Version 3.0 Blood Containers, Blood Siphons, and Blood Bottle Container Refills.
The Version 3.0 containers have a few exciting new features: Group Security and Drink / Fill Records. We’ve gotten rid of the unwieldy user list feature that we had on the version 1 and 2 containers, and we’ve added a feature so you can allow access to a Second Life group. So, you can either set your container to open access, or to group access only. You can still set the container to fill only or fill / drink for others that have access. To see a readout of the current security settings, just press the check button on the menu. In addition, we’ve made it so you can check the drink / fill record for your containers. Under security, just check ‘View Record’, and you’ll get a readout of the last 25 drinks and fills, so you’ll know who’s been filling and who’s been drinking.
The Blood Bottles are 5L refills for your blood containers. They will work on version 2 and 3 containers, and you can track them on your Blood Cellar page.
The Blood Siphon is a tool you can use to quickly move large amounts of blood between your containers, without having to drink from or bleed into them. You can use it to distribute or consolidate your blood. It’s a must-have tool for blood merchants, and anyone who keeps a blood cellar for their clan or bloodthirsty guests. Blood Siphons will also work on version 2 and 3 containers. Once you get your blood siphon, you’ll get a new item icon on your Blood Cellar page.
A few security checks have been activated on the Bloodlines systems today. First, we need to get everyone to indicate that they agree to our terms and conditions to continue playing. If you detach and reattach your HUD, our terms of service will be vended to you, and you’ll have to answer ‘Yes’ to the blue dialog window indicating that you agree to them. You’ll only have to do this once. In addition, we’ve added an automatic validation system, so that even if those pesky hackers and counterfeiters are able to modify the permissions on the HUD again, it won’t work unless it validates with our purchase database. No activation keys will be necessary, the system knows who purchased a HUD and who didn’t. We wish we didn’t have to waste your gaming time and our development time with troubles like this, thanks to everyone for your patience, and please know that we’re doing these things in the best interest of the system.
If you get an error message telling you that you’re not validated, or if it just tells you “There was an error, please try again.”, this may mean that our system didn’t get your avatar name properly. If your connection happens to be slow or there is a lot of lag, you might notice that the name on your SL resident profile appears as “(waiting)”, or “Loading…”. Our system may also get your avatar name this way, so it’s unable to check you in, and will give you an error message. If you just wait a few seconds, or try viewing your own profile and making sure your name comes up, then reattach your HUD, it should work. If not, be sure to let me (Lyle Maeterlinck) know, and I’ll look into it for you as soon as possible.
Also, please note that the current version of the Bloodlines HUD is 2.7, if you’re not currently using 2.7, you’ll need to update in order for it to work. We’ve been able to turn our auto-updaters back on, so your HUD should check in when you attach it and make sure that you have the most recent version.