We’ve been releasing periodic notecards in the Legends group with updates, but just in case we thought we’d also do an info post here!
JOURNAL ORGANIZATION
Some of you no doubt already noticed, but mid-week last week we made an update to how the journal displays quest chains. On a main quest with child or side quests contained within the chain, they will now nest within the main quest. These are indicated by a small white arrow icon, which will turn down or sideways depending on whether the nest is expanded or not. We hope this will make it easier to consult the journal!
ACCEPTING QUESTS
For those that submitted suggestions asking to be able to not as easily (or accidentally) restart quests all the time, we slightly changed the accepting of quests.
Old Way – If a quest is ready to repeat, as soon as you touch the NPC it will accept the quest again immediately.
New Way – If a quest is ready to repeat for you, you can chat with the NPC a little first, and then eventually you’ll get a step in the conversation where you accept the quest, and that’s what will start it over for you again in the journal. Usually this accept step is pretty clear, but a few times it’s triggered by just discussing Quests or Magic Items. Either way, you do have to actually go down the conversation a little before it will accept the quest.
This also means that if you want to talk to the NPC about a different quest you’re on, you don’t have to worry about accidentally accepting another quest repeat in the process. We thought this change made sense and we hope it’s helpful!
REPEATABILITY & ALTS / BOTS CLOGGING UP THE SIM
We’ve had a lot of requests to somehow prevent people from clogging up Midland either on accident (going afk) or on purpose (holding a spot for themselves later or for an alt) so that new players can get more access to the Quests. Obviously we’re working on getting another sim open, but we also want to try to address this issue in other ways.
1) Idle Ejector – we’re working on implementing an idle ejector which will warn you if you are afk / idle for a period of time, and then eventually eject you if you do not get active again.
2) Altering Repeatability – we’re adjusting the repeatability clocks on some of the quests. Some will stay at 24 hours because we think it’s fun to have things to grind on a daily basis, but some of the longer quests are going to 36 hours to see if this will let more new players get a crack at them.
We will see how this goes and consider other options if it seems necessary. And we are always open to suggestions of course as well!
BALANCING
People grinding quests on alts (some more than others) also made us look more carefully at some of the metric balancing. We saw some areas where things could be balanced a little better:
– Copper: we added more copper coins to several of the quests. Some of the quests got significantly more (Wards of Weston is now 50 Copper instead of 25, etc.)
– XP: We added more XP to almost all of the quests.
– Elementum: We adjusted the Elementum on 3 of the magic items; these were quests where there was a pretty significant imbalance between ease/length and the reward at the end. Most notably The Webs We Weave is a pretty short quest and was getting a disproportionately large Elementum pot at the end, and people were grinding that one more than the others, etc.
CHESTS
We did an update to the chests that are sold from this point forward. They turn off the auto-close function, the icons are full bright, and also now you can tag your chest with a name so that it’s easier to keep track of them in inventory. Unfortunately we can’t update chests that are already out there; due to the complexity of all the various resources being stored, it may take some time before we are able to create a machine (as with the blood containers etc.) that can update chests automatically. The old chests will continue to work perfectly however, and any new chests will be the updated v2 version.
CATALOGUE VENDORS
We had a lot of requests for the Legends catalogue vendors and “Friendly” signs, so we got those out! They are in all our main stores now, and will be on MP shortly.
*** UPDATE 6.17.19 ~ STAMINA LOSSES VIA MONSTERS
Whether you had heard or not, up until now it has been possible in the RP areas to avoid some stamina losses via creatures by just allowing yourself to go to 0 Stamina before encountering them. The system would tell you didn’t have enough stamina to continue, but you could keep questing / performing necessary actions with the monsters regardless.
Today we updated the monsters so they have the ability to eject you from the sim. If you take damage from a ghoul, or minotaur, or blister bramble etc. and you don’t have enough stamina in your bar to absorb the hit, you will ‘lose consciousness’ and find yourself waking up elsewhere (usually on Bloodlines East it seems, although it could be any of the other sims).