News and Updates

Archive for the ‘Updates’ Category

New Feature: Family Allies and Enemies

Wednesday, August 19th, 2015

Introducing a new game feature: Family Allies and Enemies! Families are now able to form alliances with other families, as well as designate those families that they are feuding with.

The family profiles on the website are updated with the means for engaging in this new aspect of the game. Family leaders are able to send ally requests and respond to invitations to ally with other families. In order to be allies, both families have to agree to do so. Enemies however may be set unilaterally – you don’t have to get the agreement of the other clan in order to designate them someone you are unfriendly towards. If both families set each other as enemies, it’s considered mutual and listed as such in their profiles.

There is a limit of 10 allies and 10 enemies per family, so choose wisely! Your friends and enemies are out there now, waiting to hear from you!

To learn more about allies and enemies, see the Allies and Enemies section in the Bloodlines guide.


New Feature: Rarity!

Friday, August 14th, 2015

Introducing a new game feature: Rarity! Every player in Bloodlines now has a new metric and meter displayed on their profile for how “rare” their character is. In general, the more you have done or achieved in Bloodlines, the more rare you are. There are five possible Rarity ratings: Common, Uncommon, Rare, Ultra-rare, and Legendary. You’ll also see the Rarity meter appear under each name in your soul list. Then, at the top of your soul list, you will see a new total of points that reflects the total rarity of the souls you own. Please note, this does not affect any other current stats or rankings, it is an entirely new stat that you can strive for. The new Soul Rarity stat ranking is under the stats section, and lists people not by the rarity of their own souls, but by the rarity point total of the souls that they own.

You can try to get the rarest collection of souls, and you can also strive to increase the rarity of your own soul by collecting items, getting achievements, and increasing your game status.

In addition, you will notice a new control on your profile editor that determines how your soul list is ordered. You can order it by rarity, or by newest souls at the top, or by oldest souls at the top. Once you set this ranking, your souls will be ordered that way for anyone who visits your profile, and you can change how they are ordered at any time.

We hope you have a great time building a collection of the rarest souls, and seeing if you can get to Legendary!

Bond Rings 2.0 + Human Bonds!

Monday, June 15th, 2015


Announcing Bond Rings version 2, including an updated Blood Bond, an updated Lumen Bond, and the new Human Bond!

We’ve made a few changes to the way that Bonds work. You now have the freedom to create any kind of bond with any other Bloodlines player, and you can have multiple active bonds of the same type. For the full details on how the new bonds work, please see the instructions pages:

Now that you can bond with multiple people, you can bond with anyone: your comrades, clan mates, lieges, or just your friends!

Liquid Designs Gift Cards

Thursday, October 9th, 2014

giftcard_defaultIntroducing Liquid Designs Gift Cards! Now you can share a gift card with a friend or loved one good for Liquid Designs products from any main store vendor.

Gift Cards are only available from the gift card vending machines in main Liquid Designs stores on Liquid Estate. Next to every vending machine is a Top-Up Terminal that you can use to add value to any gift card.

You can learn about how to use gift cards on the Gift Card gear page.


NEW! Blood and Lumen Altars

Wednesday, October 8th, 2014

The Blood and Lumen Altars allow you to make sacrifices of Blood, Lumens, or Humanity to a selected King, Queen, or Alpha. If they collect enough sacrifices, they can become “Deified” and gain a bonus status of Demigod or Demigoddess. The Lycan, Vampire, and Hybrid Demigod with the most sacrifices becomes a God or Goddess. Find out more in the Deities Guide Section, or the Altars gear page!

New Website Feature: Abyss Listing

Saturday, September 27th, 2014

Now you can view a list of Bloodlines players whose soul is in the Abyss in the stats section. This list is ordered by last login date, so people at the top of the list are players who have logged in recently. This is a new way to find souls that are floating around in the Abyss that only need a Hemlock to get them out.

The Abyss might be a scary place to go, but there are souls there for the taking if you decide to rescue them. (Just don’t tell them that the Hemlock potion tastes like black licorice and paint thinner!)

New Royalty Statuses

Thursday, September 25th, 2014

HYBRID_Royalty_UpdateToday we’re announcing new royalty statuses for the first time since Bloodlines was created. Now you can be higher than a King, a Queen, or an Alpha, and rise up to starred royalty status, or all the way to an Emperor or Empress. These new statuses give minions new powers as well, because a minion with as little as 10 souls can gain a star on their profile and be part of a 1-star minion court.

For details on how this new mechanic works, see the new Statuses section in the Bloodlines Guide. The basic idea is that anyone who has reached King/Queen/Alpha status (by gaining 400 total souls) can then add up to 5 stars to this status based on how souls are distributed between their minions.

So, having 10 minions with 10 souls each gets you 1 star, 15 minions with 15 souls each gets you 2 stars, and so on up to 30 minions with 30 souls to get 5 stars. Starred kings/queens/alphas can get together and liege to an Emperor or Empress. An Emperor or Empress must have 20 total King/Queen/Alpha stars among their minions. Note the difference between minion stars (that lift a starred King/Queen/Alpha), and King/Queen/Alpha stars that lift an Emperor/Empress.

In addition to creating new levels of achievement to strive for, this adjustment should remove some of the emphasis on “stacking”; in order for players to truly rise, they need active minions pledging allegiance to them. Don’t hesitate to contact us or ask in the comments if you have any questions about this update. More great stuff coming soon!

Happy hunting to all!

NEW! Mesh Spike 3.0 and Rampage Claw 2.0

Thursday, September 4th, 2014

Announcing the release of the new Spike 3.0 and Rampage Claw 2.0. These two attachments have been fully redesigned and updated to mesh. They also come loaded with the following updates:

  1. Reprogrammed amount choices with more convenient default options, including auto calculation of the maximum that can be moved between you and your victim, of either Humanity, Lumens, or Vital Blood, and the ability to enter custom amounts to move.
  2. Nine different default textures each, with more texture packs coming soon
  3. Customize your chat command channel
  4. Resizer script for more convenient fitting to your avatar.

If you own a Spike or Rampage Claw, you will be auto-delivered the update if you wear your current Spike or Rampage claw, or you can get a redelivery at any Liquid Designs update terminal.


Issues with Soul Reaper and Fangs Fixed

Tuesday, September 2nd, 2014

Yesterday we fixed a couple of minor issues in the Soul Reaper and the Thirst Fangs. We’re not issuing a new version for these fixes that will auto-deliver, but if you’re affected by these issues, please get a redelivery from an update terminal to get the fixed version.

It was reported to us that the new mesh soul reaper had a very high land impact when rezzed on the ground. This was because we forgot to turn off the physics shapes of the linked non-mesh prims in the linkset. This has been corrected in the Soul Reaper 2.0 that is currently in our delivery servers.

The issue with the Thirst fangs will only affect you if you play War. In the last Thirst update, a bug was introduced in the fangs weapon script that allows the thirst fangs to be used as a combat weapon in War. This has been corrected. Please let us know if you have any questions!

The Soul Reaper 2.0

Tuesday, July 15th, 2014

Introducing the Soul Reaper version 2.0! This update includes one of the most common updates we get asked about: the ability to reap more than one soul at a time. For the initial release, you can reap souls in batches of up to 100 at a time, and 200 souls per day through the multi-reaps. These limits are set on the server side, and are subject to change. They might go up, they might go down in the future. We’ve also updated the design with a new mesh build with changeable textures, and more textures coming soon. Also, even though the soul reaper comes with modify permissions, we’ve included a resizing feature to make it easier to size your soul reaper to your avatar.

We’ve also made the soul reaper easier to customize. If you’re a creator who makes third-party Soul Reapers for Bloodlines players to move their scripts into, make sure you see the customization section in the new Soul Reaper instructions.

If you’re a current Soul Reaper owner, you should get an auto-update just by wearing your current Soul Reaper version. However, old versions back to version 1.4 will still work.