News and Updates

Minor HUD Updates

January 1st, 2013 by Lyle Maeterlinck

We got a lot of feedback on the recently-released HUDs, and today we’re releasing some minor updates to fix a few bugs, and to give you more options for how you use your HUD. Here are the changes we’ve made:

  1. We added the old scanner back in as an option. Now, you can choose to use the new, robust scanner with detailed information about nearby avatars, or the old scanner that only lists thier names and proximities. You can change this by going to Settings > Scanner > Scan Type > then select ‘Full’ or ‘Lite’. The Lite scanner is the old version, the full scanner is the new version. The Lite version of the scanner can also be used while your HUD is collapsed, just like before.
  2. We re-added the two buttons that show when the HUD is closed: scan and settings, for quick access. These buttons don’t show when the HUD is open, because they are on the main HUD body. We’ve also added the old scan functionality, so that you can get text or web stats for other avatars nearby, without going through the new scanner links.
  3. There was also some concern over the number of scripts in the HUD. We think number of scripts is not a good indicator of performance, because it depends what those scripts are doing. Most of the new scripts in the HUDs were doing very little, and were only used to receive link messages and update text on the scanner. Regardless, we’ve removed 16 scripts from the HUD by combining the name and proximity columns on the new scanner.
  4. We fixed a couple of bugs in the Rage HUD and claws. If you detached your claws or relogged while they were transparent, it wasn’t possible to turn them back on. This has been fixed in the Rage 2.1. We’ve also fixed some strange behavior in the Lycan jump, where the control event was getting triggered for a teleport within the same sim. The previous controls were up + down at the same time. In order to fix this issue, we had to change the control. Now, it’s hold left mouse button + tap up and down at the same time. It’s also now possible to deactivate the lycan jump, in case it interferes with controls on another item under Settings > Jump. We’re really sorry that we let these problems slip through!

Finally, if you still prefer the older version of the HUD, you are welcome to continue to use it. It will not be discontinued, or disabled, and we will continue to support it. We hope you like these updates, and as always, let us know what your thoughts are.

 

2 Responses to “Minor HUD Updates”

  1. MERLIN SWORDTHAIN Says:

    Thank you for reducing the scripts and the changes made it does help. There are us builders that know the dif between running and non running scripts and low lag ones but the majority of sl does not and there orbs that detect a avatars script count cant tell the difference either b4 the orb ejects the avatar for being over the allowed script count for the area.
    if at all possible many that i have spoken to still would like the scanner potion of the hud to be a separate attachment… please if you ever discontinue the old hud this option should be concidered.
    also all new bloodlines members will not be able to get the old hud? or can they ask for it from noire? or could the old hud be boxed with the new one like hud with hunting scanner or hud with out so they recive the old version?
    thanks Merlin

  2. Billy Aedipo Says:

    The light Radar function doesnt refresh itself, have to open and close the HUDS to refresh, and i also liked having the charisma button on the HUD, giving my charisma to the people who come around more often, and they saw it when i gave it to them. Other than that HUDS look great