War Updates: Base Voting and LethalityFebruary 23rd, 2012 by Lyle Maeterlinck
Today we made some long-awaited updates to the Bloodlines War website: allowing everyone the ability to vote on dominion bases, and a new Lethality stat.
First, we’ll talk about the lethality update. Lethality is still calculated in the same way, that is, kills, one-hit kills, and body count still increase it, and deaths decrease it, but now there is more than one lethality being calculated: all-time lethality, and recent lethality. The rankings on the home page will reflect recent lethality, but all-time lethality will still be listed on the stats page.
Next, Dominion base voting. When you log into the website, you will see a new form on Dominion profiles that lets you “upvote” or “downvote” any particular Dominion base, by +1 or -1. Each person can vote on each base only once, and you can leave a note on the profile. The note is only visible to you (and to us), and is just a spot where you can write a note about why you voted it up or down, in case you want it for later reference. You can change your vote at any time, or you can change your vote to 0 if you want to effectively remove it. The rating of a base determines whether it is visible on the strongholds list. All bases will still be on the strongholds list, regardless of what their rating is, but bases with a rating below a certain viewing threshold relative to other rated bases will be hidden on the list. You can view hidden bases by clicking on them in the list. There are also links at the top of the list that will let you collapse or expand all rows.
There are a lot of “tricks” that people have used in order to make their bases difficult to take, and whether a given base is fair is a subjective matter. We want to continue to allow people to make creative and interesting bases without too much restriction. However, we want to make sure that bases are not made to be effectively impossible, or unfairly difficult. Now, the community of war players can downvote bases that they believe to be unfair, and upvote bases that they believe to be fair, fun, or interesting. So, if you’re running a war base that you want to make into a stronghold, it’s best to make sure that it is fair and that you treat people fairly who show up to play at your base.
As a reminder, all bases in the public stats must be publicly accessible. This means that a brand-new noob who has nothing except the Bloodlines War HUD must be able to reach your pylons without any special attachments or viewers. If you have a flight ejector, all pylons must be in range of the standard Second Life jump on the official viewer, even if you are giving out the attachment for free at your base. You’re free to give out whatever attachment you want, but you cannot set up your pylons so they are inaccessible without it. Generally, if Lyle Maeterlinck shows up to your base and can’t figure out how to get to your pylons within a reasonable amount of time, your base will be marked as a private base until it has been made accessible. If you have a hidden teleporter, there should be a big, obvious sign that says there is a hidden teleporter, and give a clue for how to find it.
Feel free to comment on this post with any thoughts you have about this update.